We broke our workload down into sprints in order to better plan our approach to the project. This helped us to better allocate our focus and time in order to be as productive as possible.
My main focus was modeling the mushrooms at the beginning in order to have a variety of options to work with. The gloves were worked on later in order to make the player hand feel more at place in the game.
Animating
I set up a basic mushroom death animation in order to test ways of making the mushrooms feel like they were reacting to the players actions during gameplay. This was tweaked later for the final game once we agreed this would be a good way of making the mushrooms more reactive.
The final game was polished up and refined in order to make the gameplay experience more engaging. We added a radio system for music and dialogue, a score system to track progression, and clean up the animations during gameplay. The game ran smoothly during final playtests and was able to be packaged as a playable .apk file.