We viewed the storyboards for the scene and did some preliminary research to get a better idea of how the scene should look in order to make it feel believable and authentic.
I set up a basic courtyard space for the church with some foliage to create a sense of space and scale similar to what we want to achieve moving forward with the main space. I also set up some shantytown buildings with smoke behind the church to create the environment around the church courtyard that would work best with context of the scene.
After building up the blockout and assembling a more cohesive scene we took the Unreal environment and set it up at SCAD's XR stage. Here we were able to get a better sense of depth when viewing the screen through the camera and how well the scene was scaled. Doing this helped us go back and make adjustments to create a more seamless digital environement for filming.
After viewing the scene on stage we went back and made the necessary adjustments to enhance the scene composition. For me this included adding more environmental props and decals to the courtyard space to make it appear less flat and more varied without overcluttering the space for camera shots. When it was finished we showcased our work with members of the FilmHedge team and sent them the files so they could make final tweaks on their end in order to prep it for use in the final film production.