Mario Level Builder VR

Mario Level Builder VR

Mario Level Constructor is a VR game that allows you to build aspects of a Mario level in 3D space. The course runs along the walls and the pieces will snap into place when put in the correct spot. Once the level is fully built Mario will be able to traverse the scene and complete the level.

Mario Level Constructor is a VR game that allows you to build aspects of a Mario level in 3D space. The course runs along the walls and the pieces will snap into place when put in the correct spot. Once the level is fully built Mario will be able to traverse the scene and complete the level.

Rendered in Unreal Engine 4

Rendered in Unreal Engine 4

Mario Level Builder VR

Mario Level Constructor is a VR game that allows you to build aspects of a Mario level in 3D space. The course runs along the walls and the pieces will snap into place when put in the correct spot. Once the level is fully built Mario will be able to traverse the scene and complete the level.

Rendered in Unreal Engine 4

Blocking

Blocking

Blocking

I started off by blocking out the two spaces where the gameplay would occur.

Modeling

Modeling

Modeling

I created some low poly models of basic Mario assets that would be used in the level. These would be used to build and interact with the level.

Final Product

Final Product

Final Product

With the main room built and the interactions set up I was able to playtest the build and make sure it ran properly before finalizing it.

Overview

For this project I created the entire experience from the ground up. This project was my first big project developing a VR game experience by myself over a ten week period and it helped me better understand the various components and roles required for game development. It taught me various different pipelines from modeling to animating.

Final Takeaway

This was my first solo project and also very early on into my time learning to model so this was a very good learning experience for me. It helped me to better hone my skills and also made me more confident working on my own. It was one of the first steps I took to getting where I am today.

Overview

Overview

For this project I created the entire experience from the ground up. This project was my first big project developing a VR game experience by myself over a ten week period and it helped me better understand the various components and roles required for game development. It taught me various different pipelines from modeling to animating.

Final Takeaway

Final Takeaway

This was my first solo project and also very early on into my time learning to model so this was a very good learning experience for me. It helped me to better hone my skills and also made me more confident working on my own. It was one of the first steps I took to getting where I am today.