First Apartment Tour

First Apartment Tour

First Apartment Tour

This was a project where I focused on creating a cinematic using the new tools and features of Unreal Engine 5. For this project I wanted to focus more on level design than modeling so I used various pre-made assets to create a cohesive environment which enabled me to spend more time focusing on lighting, camera animation, and visual effects.

This was a project where I focused on creating a cinematic using the new tools and features of Unreal Engine 5. For this project I wanted to focus more on level design than modeling so I used various pre-made assets to create a cohesive environment which enabled me to spend more time focusing on lighting, camera animation, and visual effects.

This was a project where I focused on creating a cinematic using the new tools and features of Unreal Engine 5. For this project I wanted to focus more on level design than modeling so I used various pre-made assets to create a cohesive environment which enabled me to spend more time focusing on lighting, camera animation, and visual effects.

Rendered in Unreal Engine 5

Rendered in Unreal Engine 5

Rendered in Unreal Engine 5

Designing the Apartment

Designing the Apartment

Designing the Apartment

I started off by looking for an environment that had a good amount of space, and that I thought would make for a fun place to create a cinematic in. This ultimately ended up being an apartment space used for testing ArchViz builds. I started off by removing almost all props from the scene to start working from a clean slate. After that was done I began to rebuild the apartment with a variety of different props from several different asset packs. I also added an additional room in the form of a balcony in the back of the apartment. After that was done I went in and redid the lighting to make the space feel more lively.

Lighting It Up

Lighting It Up

Lighting It Up

The lighting went a long way in bringing the space to life and creating an apartment that felt inhabited and welcoming.

Post Processing

Post Processing

Post Processing

After the apartment was finalized I went in and added some film grain and lens flare in order to get the visual effect I wanted in preparation for the final edits in Premiere Pro.

Overview

For this project I wanted to focus less on modeling and more on designing and populating an environment in order to create an immersive setting for a cinematic. After the core scene was set up I went and begun working on the lighting to create a better atmosphere and make the scene feel cozy and well lived in. Once the scene had the feeling I was looking for I begun working on camera animation and effects. When all of that was done I exported the cinematic and added some extra effects like the VHS overlay in before rendering the final sequence.

Final Takeaway

This project helped me become more comfortable with environment design and lighting in Unreal Engine. It also helped me get a better grasp on using the Unreal Engine Sequencer to perform basic camera animations. I was quite happy with how my first dedicated environemtal cinematic turned out.

Overview

Overview

For this project I wanted to focus less on modeling and more on designing and populating an environment in order to create an immersive setting for a cinematic. After the core scene was set up I went and begun working on the lighting to create a better atmosphere and make the scene feel cozy and well lived in. Once the scene had the feeling I was looking for I begun working on camera animation and effects. When all of that was done I exported the cinematic and added some extra effects like the VHS overlay in before rendering the final sequence.

Final Takeaway

Final Takeaway

This project helped me become more comfortable with environment design and lighting in Unreal Engine. It also helped me get a better grasp on using the Unreal Engine Sequencer to perform basic camera animations. I was quite happy with how my first dedicated environemtal cinematic turned out.