Apples and Anthills is a collaborative VR project developed for the Savannah Hospice Center to assist its patients with basic forms of physical therapy and provide a form of engagement to ease their troubles while being cared for. Our goal with this project was to create an experience on a farmstead that would provide a relaxing, immersive atmosphere while also providing patients basic movement exercises to create a more engaging form of physical therapy.
Apples and Anthills is a collaborative VR project developed for the Savannah Hospice Center to assist its patients with basic forms of physical therapy and provide a form of engagement to ease their troubles while being cared for. Our goal with this project was to create an experience on a farmstead that would provide a relaxing, immersive atmosphere while also providing patients basic movement exercises to create a more engaging form of physical therapy.
Apples and Anthills is a collaborative VR project developed for the Savannah Hospice Center to assist its patients with basic forms of physical therapy and provide a form of engagement to ease their troubles while being cared for. Our goal with this project was to create an experience on a farmstead that would provide a relaxing, immersive atmosphere while also providing patients basic movement exercises to create a more engaging form of physical therapy.
Rendered in Unreal Engine 4
Responsible for part of the asset creation and level design process
Rendered in Unreal Engine 4
Responsible for part of the asset creation and level design process
Rendered in Unreal Engine 4
Responsible for part of the asset creation and level design process
I created several low poly assets to be used in the level. The art style we were going for allowed us to use very basic shapes for the models. I was working on a late night campfire scene where players could roast marshmallows, catch fireflies, and connect the dots with constellations. This was to be a relaxing, theraputic segment of the game with minimal movement required.
We began to build up our respective levels before moving them into the main scene. After they were in the main scene, the team beagn the process of adding fucntionality to each level and testing them for bugs.
When we were finished with the game we spent some time playing it to iron out any bugs. Once we felt that the game ran smoothly we shared the files with the Hospice Center to be able to use as they wish with the patients. They were very grateful to have something new and exciting to share with the patients and make their time with them a little better.