Rendered in 3DS Max, Corona
Rendered in 3DS Max, Corona
I started off by looking for an environment that had a good amount of space, and that I thought would make for an interesting space to design. This ultimately ended up being a kitchen with a heavy focus on ceramic décor and wooden furniture. I started off by analyzing the scene and blocking out the core components of the space, then planning the order in which I would focus on modeling and lighting certain elements of the scene.
The scene evolved from a simple block out to a ready to render scene over the course of a few weeks. I started of by modeling or compiling important assets and furniture before laying everything out in a rough recreation of the kitchen. Afterwards, I began figuring out how I wanted to approach lighting my scene.
With everything in order I did a final high quality render in Corona to capture the kitchen in its best light. This was done through two angles, the default camera position to recreate the original reference shot and then a close up shot to get a new perspective and different details of the scene.
Overview
For this project I wanted to focus less on modeling and more on designing and populating an environment in order to create an immersive setting for a cinematic. After the core scene was set up I went and begun working on the lighting to create a better atmosphere and make the scene feel cozy and well lived in. Once the scene had the feeling I was looking for I begun working on camera animation and effects. When all of that was done I exported the cinematic and added some extra effects like the VHS overlay in before rendering the final sequence.
Final Takeaway
This project helped me become more comfortable with environment design and lighting in Unreal Engine. It also helped me get a better grasp on using the Unreal Engine Sequencer to perform basic camera animations. I was quite happy with how my first dedicated environemtal cinematic turned out.
Overview
This project was my first real attempt at learning Architectural Visualization and was done through a training course via VizAcademy. I had no prior experience modeling for actual interior design so it was an interesting new challenge that I undertook over the course of several weeks. This ranged from learning 3DS Max and how to model effectively in it, finding asset libraries online to work more efficiently, lighting scenes accurately, and learning to render with Corona.
Final Takeaway
For my first project learning ArchViz I was really happy with how it turned out. It was really nice to see the space transform over the weeks I worked on it and get closer and closer to the reference material. It was also fun taking a few creative liberties to change it up and make it a little more my own in certain aspects. Overall it was a great first experience.
Overview
This project was my first real attempt at learning Architectural Visualization and was done through a training course via VizAcademy. I had no prior experience modeling for actual interior design so it was an interesting new challenge that I undertook over the course of several weeks. This ranged from learning 3DS Max and how to model effectively in it, finding asset libraries online to work more efficiently, lighting scenes accurately, and learning to render with Corona.
Final Takeaway
For my first project learning ArchViz I was really happy with how it turned out. It was really nice to see the space transform over the weeks I worked on it and get closer and closer to the reference material. It was also fun taking a few creative liberties to change it up and make it a little more my own in certain aspects. Overall it was a great first experience.